On your first visit, click on the sign up button then use your Google account or create an account with your email address and a secure password. Use numbers, letters and symbols, the connection service refuses passwords that are too weak. If nothing appears when you press Continue, it is possible that your password is considered too weak and that you have to increase its security. You will then receive a confirmation email from the Clerk service with a verification code to validate the account. Do not hesitate to look in the spam of your mailbox if you do not see it appear quickly. After entering the code, you should be automatically connected, do not hesitate to refresh the page if this is not the case and then click on Sign in.
After a week, you will be asked to reconnect. Once the registration is validated, you can simply connect using the Sign up button and entering your credentials.
The first way to use Obstacles and take advantage of all the features is to subscribe to a monthly pro subscription, without commitment, available on the homepage. This subscription allows you to use the application on the website only (so internet access is required), allowing you to test the tool more thoroughly to see if it meets your needs, and then revoke the subscription when purchasing a lifetime license. The website version of the application always has the latest available version of Obstacles, up to date with all changes. To revoke the subscription, simply click on the button used to subscribe to be redirected to our partner's website handling payments and subscriptions.
Purchasing a license allows you to access the downloadable version of the application, which can be used offline. It also allows you to use the application on the website if needed. A license is valid for a lifetime, although it is possible that future updates may require an additional payment if they contain a significant amount of new content. When changing computers, you will need to log in to the website to download the software, and then log in to the software once it is installed, just like during the initial installation.
Purchasing a license allows you to access the downloadable version of the application, which can be used offline. It also allows you to use the application on the website if needed. A license is valid for a lifetime, although it is possible that future updates may require an additional payment if they contain a significant amount of new content. When changing computers, you will need to log in to the website to download the software, and then log in to the software once it is installed, just like during the initial installation.
On every page, you can use the language button in the top right corner to change the language.
The application has a fullscreen mode located in the top right corner when you are creating a course to allow you to fully focus
Contact informations and instructions are available on the associated page. Do not hesitate to contact us in case of problem or question related to the functioning of the application. We can also discuss proposals for adding features.
Each course informations are available by clicking on the icon next to their name and you can change them at any time. Checking the Jump-off or Second phase time boxes allows you to access new options. You can also duplicate the course to keep your arena and obstacles without the lines and create a new course. Pressing the + icon next to the existing course tabs allows you to create a new one in different ways and pre-fill the informations. Once the informations are filled, you can integrate them by using the tool available in the text dropdown.
Each course tab can be dragged and dropped by maintaining left click. You also have access to a folders system to sort your courses based on the different competitions you are currently working on.
To move on the whiteboard, you can hold down the right click on the ground (avoid whiteboard elements) and move the mouse or use the tool available in the mouse tools dropdown. By using the mouse wheel, you can zoom in on an area or zoom out. You can return to the initial position of the whiteboard and the base zoom by pressing the target tool.
Use the full line tool to create the border of your arena. First, click on the whiteboard, then several right clicks to define your curve if necessary and finally a last left click to finalize your line.
If an arena is really hard to recreate, you can use the integrated Google Maps tool to import a satellite image of it. You can then trace the border of the arena by using the full line tool before deleting the background image by using right click.
You can copy and paste obstacles, cells, images, lines and text by using the keyboard shortcuts Ctrl+C and Ctrl+V.
Select the obstacle you need in the obstacle tools dropdown and then use the left click to create one at the location of your mouse. The distance between obstacles can be measured by using the lines of your choice and moving their different points, the length of each line is displayed as you go. You can modify your obstacle by right clicking on it, add another obstacle to create a combination or change the type of the obstacle by clicking on it in the open menu.
Start and finish cells are located in the accessories tools dropdown, you can change their type and size as well as hide the text that appears below by opening their menu with the right click.
Select the available images in the images dropdown, then place them as you wish and change their size using the right click to open the menu. To use custom images, use the icon to import an image, then use the custom images dropdown to select the image and place it like the other images.
Like for the arena, you can draw your lines by using the left click and making your curves with the right click, but also use the automatic line tool in the lines tools dropdown. You will have to fill the last obstacle number to avoid the automatic lines to connect to possible obstacles of the jump-off. The ends of the lines are movable at will, you can also create and move control points to create curves. Delete control points by double-clicking them. You can use the right click on the lines to change some properties in the menu.
First of all, check the Jump-off box in the course informations. You will then be able to fill in the informations that appear or come back to them later. Create a jump-off by placing your obstacles then measure its distance by using a line then curving it according to the path you want with the right click, the distance will be displayed as you go.
To create a second phase time course, first check the Second phase time box in the course informations then fill in the obstacle that will precede the second phase start cell. Then place the cell on the track and use the right click to open the menu and change the type to Second phase start. You will then be able to fill in the two Allowed time and Time limit, and automatically calculate the distances if you have placed all your lines connecting the obstacles, or come back to them later.
To add textn use the associated text tool and place it then use the right click to open the menu and modify the text as you wish. You have access to several customization options in this same menu.
Use the additional tools dropdown to print or save your different courses as an image or editable file. Do not hesitate to explore the different printing options allowed by your browser after clicking on "Print/Save image", they do not depend on the application and we cannot therefore make an exhaustive guide. The most interesting option, often located in "Additional options" is to modify the margins and thus have more space for the course.
Do not hesitate to duplicate your current course to start from a base (arena and obstacles), in the creation of your next course.
You can import a save by clicking on the button to create a new course then selecting Import and course and choosing a save on your computer ending with the extension ".json" Note that if, despite this is unlikely, your backup no longer works because of a recent update, you can contact us so that we can solve the problem together.